Dragon Age: The Veilguard Introduces "No Death" Combat Setting "To Make Sure Players Of All Abilities Can Show Up"

BioWare's Dragon Age: The Veilguard innovates combat with inclusive options, including a customizable "no death" setting that ensures accessibility for players of all abilities.

Dragon age the veilguard
Dragon Age 4 will be super "accessible". | © BioWare

BioWare's upcoming fantasy role-playing game, Dragon Age: The Veilguard, will revolutionize its combat system with a number of significant changes, including a "no death" setting. This feature allows players to prevent their characters from dying during combat, making the game more accessible to everyone.

Dragon Age: The Veilguard Introduces Inclusive Combat Options

"[None of the difficulty settings] are a cheat," explains game director Corrine Busche (via Game Informer). "It's an option to make sure players of all abilities can show up." Dragon Age: The Veilguard features four different difficulty settings: Storyteller, Adventurer, Nightmare, and Unbound. Nightmare mode provides an intense challenge that, unlike the other adjustable options, is permanent once selected. Unbound mode is a highly customizable experience that allows players to fine-tune various aspects of combat. This includes adjusting damage dealt and received, modifying waypoint support, changing parry difficulty, and tweaking the intensity of aim support. For those looking for even more convenience, there's an "auto-aim" option.One of the most notable features of Unbound Mode is the ability to turn off character death altogether. This, along with other standard accessibility settings that Busche mentioned but did not elaborate on, is designed to accommodate players with physical disabilities or those who prefer uninterrupted immersion in the game's narrative.

By creating an inclusive and adaptable combat system, BioWare is ensuring that Dragon Age: The Veilguard is a welcoming experience for players of all abilities and skill levels, marking a great step forward in accessibility for the gaming industry.

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Johanna Goebel

Johanna is studying Online-Journalism in Cologne and has been travelling the gaming world since she was a toddler. Her heart beats for open-worlds, action or fantasy RPGs and third-person shooters with great storylines and (un)charming characters.

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