LoL Patch 13.3 Patch Notes | Buffs & Nerfs

Riot Phreak just released some major buffs for marksmen. For LoL Patch 13.3, he's now set his eyes on their partners in the bot lane and will be making some major changes to supports. What other buffs and nerfs can we expect though?

I G Rakan
League of Legends Patch Notes: Melee supports are getting some love! | © Riot Games

After a short delay LoL Patch 13.3 is finally releasing, which after the awful start to LoL Season 13, followed up by a cyberattack and a ransom demand, feels like a breath of fresh air.

In this patch, some changes that were supposed to ship in LoL Patch 13.2 will be released, as well as some other brand-new balance changes meant to improve the state of the bot lane. So let's go over the details of all the changes in League of Legends Patch 13.3.

Ahri ASU To Be Released in LoL Patch 13.3

Ahri's ASU was supposed to release back in 2022, but had to be pushed back and was going to be released in Patch 13.2. Unfortunately, due to the aforementioned cyberattack, this did not happen, but she will finally go live in LoL Patch 13.3.

Aurelion Sol CGU Release

The Aurelion Sol CGU will go live in LoL Patch 13.3. Aurelion Sol is on the live servers and he is tearing up the meta, having even needed a quick hotfix due to his immense power.

Champion Hotfixes Right After Patch Release

Annie and AUrelion Sol took off this patch, which led themt o quickly getting hotfixed.

ChampionHotfixes in LoL Patch 13.3
AnnieBase Stats
  • Armor/Level 5.2 ⇒ 4.7
E - Molten Shield
  • Mana Cost: 40 ⇒ 60 - 80
  • Shield Potency: 55% AP ⇒ 40% AP
Aurelion SolBase Stats
  • Health per Level: 106 ⇒ 100

Q - Starsurge

  • Burst Proc AP Ratio: 50% ⇒ 40%

E - Comet of Legend

  • AP Ratio: 40% ⇒ 25%
  • Stacks from Units Dying Inside
    • Epic Monsters: 10 ⇒ 5
    • Large Monster: 5 ⇒ 3

R - Voice of Light

  • Shockwave Slow: 75% ⇒ 50%

LoL Patch 13.3 Patch Notes: Buffs and Nerfs

Melee Support Changes

Riot Phreak outlined some changes on his YouTube channel that he's working on for LoL Patch 13.3. He wants to improve the quality of melee supports who have been struggling in recent times.

ChampionChanges
AlistarTriumphant Roar (P)
  • Self Heal: 23-142 (based on level) ⇒ 5% maximum health
  • Ally Heal: 46-284 (based on level) ⇒ 6% of Alistar’s maximum health

Pulverize (Q)

  • Mana Cost: 55/60/65/70/75 ⇒ 50/55/60/65/70
  • Magic Damage: 60/100/140/180/220 (+50% AP) ⇒ 60/100/140/180/220 (+70% AP)

Headutt (W)

  • Mana Cost: 65/70/75/80/85 ⇒ 50/55/60/65/70
  • Magic Damage: 55/110/165/220/275 (+70% AP) ⇒ 55/110/165/220/275 (+90% AP)

Trample (E)

  • Mana Cost: 50/60/70/80/90 ⇒ 50/55/60/65/70
  • Total Magic Damage: 80/110/140/170/200 (+40% AP) ⇒ 80/110/140/170/200 (+70% AP)
Braum

Concussive Blows (P)

  • Target Immunity Duration: 8/6/4 seconds (levels 1/7/13) ⇒ 8/6/4 (levels 1/6/11)

Winter's Bite (Q)

  • Cooldown: 10/9/8/7/6 seconds ⇒ 8/7.5/7/6.5/6 seconds
Stand Behind Me (W)
  • Bonus Armor and Magic Resist: 10/14/18/22/26 ⇒ 20/25/30/35/40
NautilusStaggering Blow (P)
  • Bonus Damage: 8-110 (based on level) ⇒ 14-116 (based on level)

Titan's Wrath (W)

  • Mana Cost: 10/9/8/7/6 seconds ⇒ 8/7.5/7/6.5/6 seconds
  • Shield Strength: 40/50/60/70/80 (+8/9/10/11/12% maximum health) ⇒ 50/60/70/80/90 (+8/9/10/11/12% maximum health)

Riptide (E)

  • Magic Damage: 55/85/115/145/175 (+30% AP) ⇒ 55/90/125/160/195 (+50% AP)

Pyke

Phantom Undertow (E)
  • Magic Damage: 55/85/115/145/175 (+30% AP) ⇒ 55/90/125/160/195 (+50% AP)
RakanGleaming Quill (Q)
  • Cooldown: 12/11/10/9/8 seconds ⇒ 11/10/9/8/7 seconds
  • Mana Cost: 60 ⇒ 45
  • Base Heal: 30-115 (based on level) (+55% AP) ⇒ 40-210 (based on level) (+55% AP)

Grand Entrance (W)

  • Magic Damage: 70/125/180/235/290 (+70% AP) ⇒ 70/120/170/220/270 (+80% AP)
ThreshDeath Sentence (Q)
  • Magic Damage: 100/140/180/220/260 (+50% AP) ⇒ 100/145/190/235/280 (+80% AP) (Note: Thresh’s AP ratio can be interpreted as 0.8 damage per soul, unless you’re going AP Thresh... but you do you friend)

Dark Passage (W)

  • Shield per Soul: 2 ⇒ 1.5

Flay (E)

  • Magic Damage: 75/110/145/180/215 (+40% AP) ⇒ 75/110/145/180/215 (Note: Same note applies here, this will result in an 0.6 damage per soul)

Radiant Virtue Updates in LoL Patch 13.3

Radiant Virtue, the go-to item for tank supports since it was added to the game in LoL Patch 12.22 will also be receiving some changes in this patch.

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Radiant Virtue

  • Total Cost: 3000 ⇒ 3200
  • Passive - Guiding Light Cooldown:60 seconds ⇒ 90 seconds
  • Passive - Guiding Light Cooldown Maximum Health Gained: 10% ⇒ 15%
  • Total Healing: 8-16% maximum health over 9 seconds (note: includes healing amp passive) ⇒ 12% maximum health over 9 seconds
  • [REMOVED] Ability Haste: You and all allies within 1200 units gain 20 Ability Haste ⇒ REMOVED

Phreak added on Twitter that with 'healing amplification' they will remove the increase based on missing health. The item will still have the healing aura around it when built.

Annie Changes in LoL Patch 13.3

Annie was going to get some buffs in the previous patch. Unfortunately, they were pushed back because of the cyberattack, which means we are going to get them in this patch instead. So let's go over all the planned changes to Annie's kit to improve her mid lane prowess.

Annie's AbilitiesChanges in LoL Patch 13.3
Pyromania (P)
  • First Flame: Annie will now spawn with her passive fully charged on game start and when she respawns
Molten Shield (E)
  • Shield Strength: 40/85/130/175/220 (+35% AP) ⇒ 60/100/140/180/220 (+55% AP)
  • Cooldown: 14/13/12/11/10 seconds ⇒ 12/11/10/9/8 seconds
  • Retaliation Magic Damage: 20/30/40/50/60 (+20% AP) ⇒ 30/45/60/75/90 (+40% AP)
  • [NEW] Retaliation Magic Damage Conditions: When Molten Shield is active, enemies whosebasic attacks hit the shield receive magic damage ⇒ When Molten Shield is active, enemies whose basic attacks AND spells hit the shield receive magic damage
  • [NEW] Retaliation Magic Damage Details: E - Molten Shield will now only inflict damage against opponents once per target, per shield. (Note: Tibbers’ duplicated shield counts as a new shield and can inflict damage once per target, per shield.)
Summon Tibbers (R)
  • Tibbers’ Health: 1300/2200/3100 ⇒ 1300/2200/3100 (+75% AP)
  • Tibbers’ Resistances: 30/60/90 Armor and MR ⇒ 30/60/90 (+5% AP) Armor and MR
  • Tibbers’ Movespeed: 350 at all ranks ⇒ 350/375/400

LoL Patch 13.3 Champion Buffs

Other than the above-mentioned melee tanks, a couple more champions will get buffed. Riot has been working on a slight rework for Kayle to make her more impactful, but with that being a ways away, it seems like we are going to be getting a slight buff for this late game monster.

These are the champions Riot will buff in LoL Patch 13.3:

Kayle

  • [P] Divine Ascent
    • Exalted Bonus Move Speed: 8% ⇒ 10%
  • [E] Starfire Spellblade buffs:
    • Passive On-hit Damage: 15/20/25/30/35 (+10% bonus AD) (+20% AP) ⇒ 15/20/25/30/35 (+10% bonus AD) (+25% AP)

Lee Sin

  • [Q] Sonic Wave/Resonating Strike
    • Sonic Wave Physical Damage: 55/80/105/130/155 (+100% bonus AD) ⇒ 55/80/105/130/155 (+110% bonus AD)
    • Resonating Strike Minimum Physical Damage: 55/80/105/130/155 (+100% bonus AD) ⇒ 55/80/105/130/155 (+110% bonus AD) (Note: Maximum damage is still double the value of the minimum damage)
  • [E] Tempest/Cripple
    • Total Damage: 100/130/160/190/220 (+100% bonus AD) ⇒ 35/65/95/125/155 (+100% bonus AD)
    • Slow: 20/30/40/50/60% ⇒ 20/35/50/65/80%

Kayn (Blue)

  • [P-SA] The Darkin Scythe
    • Shadow Assassin Bonus: 13-40% (based on level) of post-mitigation damage to champions is repeated as magic damage for the first 3 seconds of damaging champions ⇒ 15-45% (based on level) of post-mitigation damage to champions is repeated as magic damage for the first 3 seconds of damaging champions
  • [Q] Reaping Slash
    • Physical Damage: 75/95/115/135/155 (+65% bonus AD) ⇒ 75/95/115/135/155 (+80% bonus AD) (Note: This will not affect Rhaast’s damage, as he has separate Q values)

Jarvan IV

  • Base Stats
    • Base Armor: 34 ⇒ 36
  • [W] Golden Aegis
    • Cooldown: 9 seconds ⇒ 8 seconds
    • Shield Strength: 60/80/100/120/140 ⇒ 60/80/100/120/140 (+80% bonus AD)
    • Shield Duration: 5 seconds ⇒ 4 seconds

Trundle

  • Dance now scales with move speed
  • [W] Frozen Domain
    • Cooldown: 18/17/16/15/14 seconds ⇒ 16/15/14/13/12 seconds

LeBLanc

  • Base Stats
    • Mana Regeneration: 6 ⇒ 8
    • Mana Regeneration Growth: 0.8 ⇒ 1
  • [Q] Sigil of Malice
    • Mana Cost: 50/55/60/65/70 ⇒ 50 at all ranks
  • [R] Mimic
    • Cooldown: 60/45/30 seconds ⇒ 50/40/30 seconds
Empyrean K Sante Splash Art
Nerf this man! | © Riot Games

LoL Patch 13.3 Champion Nerfs

A few champions have been a little too good in recent times. Especially Zac who is a beast in multiple lanes and positions. So, Riot is pulling out the nerf hammer for these guys in this patch.

Amumu

  • [Q] Bandage Toss
    • Mana Cost: 40/45/50/55/60 ⇒ 45/50/55/60/65
  • [E] Tantrum
    • Damage: 80/110/140/170/200 (+50% AP) ⇒ 65/100/135/170/205 (+50% AP)

Kassadin

  • [E] Force Pulse
    • Base Damage: 80/105/130/155/180 (+85% AP) ⇒ 60/90/120/150/180 (+85% AP)
    • Cooldown from Nearby Casts:1 second ⇒ 0.75 seconds
  • [R] Riftwalk
    • Magic Damage: 80/100/120 (+40% AP) (+2% maximum mana) ⇒ 70/90/110 (+40% AP) (+2% maximum mana)
    • Bonus Damage per Stack: 40/50/60 (+10% AP) (+1% maximum mana) ⇒ 35/45/55 (+10% AP) (+1% maximum mana)

Zac

  • [W] Unstable Matter
    • Magic Damage: 35/50/65/80/95 (+4/5/6/7/8% (+4% per 100 AP) of target's maximum health ⇒ 35/50/65/80/95 (+4/5/6/7/8% (+3% per 100 AP) of target's maximum health
  • [E] Elastic Slingshot
    • Magic Damage: 60/110/160/210/260 (+90% AP) ⇒ 60/105/150/195/240 (+80% AP)

K'Sante

  • Base Stats
    • Health Growth: 108 ⇒ 114
  • [Q] Ntofo Strikes
    • Q3 Knock Up Duration: 1 second ⇒ 0.65 seconds
    • Q3 Stun Duration: 1-1.25 seconds ⇒ 1 second
  • [W] Path Maker
    • Minimum Stun Duration: 0.35/0.45/0.55/0.65/0.75 seconds ⇒ 0.3/0.35/0.4/0.45/0.5 seconds
  • [R] All Out
    • Resistances Lost: 65% Bonus Resistances ⇒ 85% Bonus Resistances

System Updates According to LoL Patch 13.3 Patch Notes

Overheal was scheduled to be adjusted in LoL Patch 13.2, this will happen in this patch instead. Riot will also look more into tenacity, as well as an update to Umbral Glaive.

Overheal

  • Shield Value: 10 +9% maximum health ⇒ 20-300 based on champion level (Note: This is a buff from level 5 onwards)

Umbrail Glaive

  • Blackout
    • Cooldown: 40 seconds ⇒ 50 seconds
    • [UPDATED] Ranged Champion Reduced Damage to Wards: When a ranged champion using Umbral Glaive attacks a ward they will deal 2 true damage to it (Note: Melee champions will still deal 3 damage to wards using Umbral Glaive)
    • [REMOVED] Trap Interactions: Umbral Glaive will no longer instantly kill traps, but it will still reveal them

Tenacity

  • Most sources of tenacity will now stack multiplicatively together, resulting in a general nerf to Tenacity stacking

Riot will create groups for items with Tenacity and those within the same group will stack multiplactively, while those not in the same groups will stack additively.

Group A
  • Mercury Treads
  • Anathema's Chains
  • Elixir of Iron
  • Iceborn Gauntlet
  • Legend: Tenacity
  • Unflinching
  • Mosstomper Effect
  • Chemtech Dragon Buff
Group B
  • Silvermere Dawn Active
  • Cleanse
  • Modes Buffs for URF/Ultimate Spellbook
Group C
  • Brittle (Orrn W)
  • Courage (Garen W)

Jungle Ganking Early Nerfed in LoL Patch 13.3

Early jungle ganking has also been nerfed in this patch. Riot will make players choose between ganks and their jungle clear. Riot has shown multiple areas they want to nerf for early jungle ganks:

Income

  • Gold per Treat: 30 ⇒ 20
  • Experience per Jungle Camp with a Companion: Experience for clearing a jungle camp has been increased by 5 experience per camp

Vision

  • Stealth Ward Trinket Cooldown: 240-120 (based on average champion level) ⇒ 210-120 (based on average champion level)

Gank Success

  • Turret Damage: 192-344 (0-14 minutes) ⇒ 182-35- (0-14 minutes)

Other Changes

  • [REMOVED] Smite Fights are for Champions: Jungle companions can no longer deal lethal damage to epic monsters,

Now junglers have to decide whether they'll go in for a dive and possibly die, or continue to farm the jungle to gain more EXP and then have a better chance at a gank later on. Will these changes really benefit bot laners? Team Heretics jungler Jankos had his own idea on how to nerf early ganking jungle:

Whether giving bot lane more braincells will come in the future is yet to be seen though.

Riot Making Changes to Early Surrender Votes

Riot had also planned some major changes to early surrender for LoL Patch 13.2. These changes were not shipped though, due to the cyberattack, which is why Riot will ship them in this patch. Early surrender, until now, always had to be 5/0 unanimous. This will change in normal games where a 4/1 vote will be enough to surrender games.

Riot is going to monitor champions win and play rates in normal games before they add this to ranked solo and flex queue.

LoL Patch 13.3 Release Date Delayed

Unfortunately, due to the recent cybeattacks, LoL Patch 13.3 will be delayed by a day. Lilu “Riru” Cabreros wrote in the patch notes that they are "working to bounce back from the Social Engineering attack, but unfortunately Patch 13.3 will be delayed". Thankfully the delay is only by a day and the patch should come out on all servers Thursday, February 9. Those playing on the SEA server will receive the patch on February 10.

Now that we have some more changes we're just wondering what the next Support champion is going to be like and when they're finally making their way onto Summoner's Rift. Maybe in LoL Patch 13.4?

Sabrina Ahn

Sabrina Ahn is the League of Legends and Riftfeed Lead. During her time at Concordia University in 2014 she fell in love with LoL and is playing it since – how she hasn't lost her sanity is still unclear....