LoL Patch 13.1b Patch Notes | All Buffs, Nerfs & Balance Changes

Due to recent incidents, League of Legends Patch 13.2 has been replaced by LoL Patch 13.1b, which is a hotfix patch. Let's see which changes Riot could hotfix and what we are still waiting on for an upcoming update.

Halloween Kassadin
What is being adjusted in LoL Patch 13.1b? | © Riot Games

On January 25, 2023 we were supposed to get the upcoming League of Legends Patch 13.2. Due to a social engineering attack on the Riot servers though, the PBE build has not been working properly, with some code being stolen as well.

Therefore, the Riot balance team has done what they could do give fans some of the promised balance changes, but things like the Ahri ASU have been pushed back.

LoL Patch 13.1b Patch Notes: All Champion Balance Changes

Champion Buffs

We get three champion buffs in this patch, along with a multitude of ADC mana buffs. Let's first go over the individual champion buffs before getting into the ADC changes though.

ChampionsBuffs in LoL Patch 13.1b
LilliaPassive – Dream-Laden Bough
  • Magic Damage: 5% (+1.2% per 100 AP) of target’s maximum health ⇒ 5% (+1.5% per 100 AP) of target’s maximum health

Q – Blooming Blows

  • Magic Damage: 35/45/55/65/75 (+40% AP) ⇒ 35/45/55/65/75 (+45% AP)
  • Outer Edge True Damage: 35/45/55/65/75 (+40% AP) ⇒ 35/45/55/65/75 (+45% AP)

W – Swirlseed

  • Magic Damage: 70/95/120/145/170 (+45% AP) ⇒ 70/95/120/145/170 (+60% AP)
  • Magic Damage: 16 seconds at all ranks ⇒ 16/15.5/15/14.5/14 seconds
OriannaPassive – Clockwork Windup
  • [UPDATED] Tik Tok: 10-50 (levels 1, 4, 7, 10, 13, and 16) ⇒ 10-50 (levels 1-18)(Note: Damage is unchanged)

Q – Command: Attack

  • Pass Through Damage Reduction: The ball deals 100% damage to the first target hit and damage afterwards is reduced by 10% per enemy hit ⇒ The ball deals 100% damage to the first target hit and damage afterwards is reduced to 70% to all enemies hit after the first

W – Command: Dissonance

  • Mana Cost: 70/80/90/100/110 ⇒ 70/75/ 80/85/90

R – Command: Shockwave

  • Magic Damage: 200/275/350 (+80% AP) ⇒ 250/350/450 (+90% AP)
ZoeBase Stats
  • [NEW] Putting the Trouble in the Bubble: Enemies inflicted with sleep from Zoe’s Sleepy Trouble Bubble now have their Magic Resist reduced by 20/22.5/25/27.5/30%. (Note: This debuff disappears when the target is woken up.)

Do these mages deserve these buffs? ShowMaker thinks so!

As mentioned above, these aren't the only changes and buffs though, with a multitude of marksmen also getting buffed this patch.

Marksmen Buffs in LoL Patch 13.1b

Champions

Changes in LoL Patch 13.1b

Ashe
  • Mana Growth: 32 ⇒ 35
  • Mana Regeneration Growth: 0.4 ⇒ 0.65
Caitlyn
  • Mana Growth: 35 ⇒ 40
  • Mana Regeneration Growth: 0.55 ⇒ 0.7
Ezreal
  • Mana Regeneration Growth: 0.65 ⇒ 1
Jhin
  • W - Deadly Flourish Mana Cost: 50/60/70/80/90 ⇒ 50/55/60/65/70
  • E - Captive Audience Mana Cost: 30/35/40/45/50 ⇒ 30 at all ranks
Jinx
  • Base Mana: 245 ⇒ 260
  • Mana Growth: 45 ⇒ 50
  • W - Zap! Mana Cost: 50/60/70/80/90 ⇒ 50/55/60/65/70
Kai'Sa
  • Base Mana: 344.88 ⇒ 345
  • Mana Growth: 38 ⇒ 40
  • Mana Regeneration Growth: 0.45 ⇒ 0.7
Miss Fortune
  • Mana Growth: 35 ⇒ 40
  • Mana Regeneration: 8.05 ⇒ 8
  • Mana Regeneration Growth: 0.65 ⇒ 0.8
Senna
  • Mana Regeneration Growth: 0.4 ⇒ 0.7
Sivir
  • Mana Growth: 40 ⇒ 45
  • W - Ricochet Mana Cost: 60/65/70/75/80 ⇒ 60 at all ranks
Twitch
  • Base Mana: 287.2 ⇒ 300
  • Mana Regeneration Growth: 0.45 ⇒ 0.7
Xayah
  • Mana Regeneration Growth: 0.75 ⇒ 0.8

These are some great changes for bot laners who have been struggling in recent times, with multiple players complaining of how weak the ADC role has become. Will these mana changes make ADCs great again though, or will Riot have to make more adjustments?

Triumphant Ryze Skin Splash Art
Bye Ryze it's been nice knowing you. | © Riot Games

Champion Nerfs

Ryze mains had one patch to celebrate their champion. Now their time to be happy is over, because that godforsaken champion made it over a 50% win rate. This means he's got to get nerfed, but who else is on the nerf list along with him?

ChampionNerfs in LoL Patch 13.1
GangplankBase Stats
  • AD Growth: 4 ⇒ 3.7

E – Powder Keg

  • Bonus Damage on Critical Strikes: 10% ⇒ 5%
HeimerdingerQ – H-28G Evolution Turret
  • Turret Health: 175-700 (based on level) (+5%-40% (based on level) AP) ⇒ 130-640 (based on level) (+5%-45% (based on level) AP)

W – Hextech Micro-Rockets

  • Initial Magic Damage: 50/75/100/125/150 (+45% AP) ⇒ 40/65/90/115/140 (+55% AP)
KassadinE – Force Pulse
  • Cooldown: 21/19/17/15/13 seconds ⇒ 21/20/19/18/17 seconds
KindredQ – Dance of Arrows
  • Physical Damage: 60/85/110/135/160 (+75% Bonus AD) ⇒ 50/75/100/125/150 (+75% Bonus AD)
LucianBase Stats
  • Base Mana: 349 ⇒ 320
  • Mana Growth: 38 ⇒ 43
  • Base Mana Regeneration: 8.18 ⇒ 7
  • Mana Regeneration Growth: 0.7 ⇒ 0.8
MaokaiQ – Bramble Smash
  • Bonus Damage to Monsters: 120/140/160/180/200 ⇒ 100/120/140/160/180

E – Sapling Toss

  • Magic Damage: 55/80/105/130/155 (+6% bonus health) (+40% AP) ⇒ 55/80/105/130/155 (+5% bonus health) (+35% AP)
  • Empowered Sapling Magic Damage: 110/160/210/260/310 (+12% bonus health) (+80% AP) ⇒ 110/160/210/260/310 (+10% bonus health) (+70% AP)

Nami

W – Ebb and Flow
  • Magic Damage: 70/110/150/190/230 (+50% AP) ⇒ 60/100/140/180/220 (+55% AP)

E – Tidecaller's Blessing

  • Bonus Magic Damage per Hit: 25/40/55/70/85 (+20% AP) ⇒ 20/35/50/65/80 (+20% AP)
RyzeBase Stats
  • Magic Resistance: 36 ⇒ 32

Passive – Arcane Mastery

  • Increased Maximum Mana: 10% per 100 AP ⇒ 6% per 100 AP
UdyrQ – Wilding Claw
  • Bonus Physical Damage: 3/4/5/6/7/8% (+5% per 100 bonus AD) ⇒ 3/4/5/6/7/8% (+4% per 100 bonus AD)
  • Bonus Attack Speed: 20/30/40/50/60/70% ⇒ 20/32/44/56/68/80%

R – Wingborne Storm

  • Base Damage per Tick: 10/20/30/40/50/60 ⇒ 10/19/28/37/46/55
YuumiBase Stats
  • Attack Range: 500 ⇒ 425
  • Base Attack Damage: 55 ⇒ 49
  • Base Health: 550 ⇒ 500
  • Base Health Regeneration: 7 ⇒ 5

Passive – Bop'n'Block

  • [NEW] Attack Range: When Bop ‘n’ Block is ready Yuumi will gain 25 bonus range for that attack only.
  • Shield Strength: 60-380 (based on level) ⇒ 45-300 (based on level)

W – You and Me!

  • Adaptive Force: 12-20 (+12-20% of bonus) ⇒ 12-20 (+6-10% of bonus)

E – Zoomies

  • [REMOVED] Movement Speed: 20% (+2% per 100 AP) ⇒ 20% (Note: AP ratio was removed)

Due to the changes to crit items, Gangplank will have to be nerfed, so he doesn't become completely OP, hence why he was also on the nerf list even though he isn't an OP champion.

Item Adjustments in League of Legends Patch

Item Changes in LoL Patch 13.1b

ItemChanges in LoL Patch 13.1b
Blade of the Ruined King
  • Cooldown: 20 seconds ⇒ 30 seconds
  • Ranged On-Hit Damage: 8% ⇒ 9%
  • Siphon Bonus Magic Damage: 40-150 (levels 1-18) ⇒ 40-103 (levels 9-18)
Demonic Embrace
  • Maximum Health Burn: 1.8% for melee champions/0.8% for ranged champions ⇒ 1.6% for melee champions/1.0% for ranged champions
Essence Reaver
  • Attack Damage: 45 ⇒ 55
  • Total Gold Cost: 2800 ⇒ 2900

ADC Class Item Adjustments

Not only did marksmen get mana buffs, their items have also been adjusted and improved to give the struggling class a few advantages in the game.

Infinity Edge

  • Passive - Perfection Required Critical Strike Chance: 60% ⇒ 40%

Navori Quickblades

  • Passive - Transcendence Required Critical Strike Chance: 60% ⇒ 40%

Bloodthirster

  • Life Steal: 18% ⇒ 15%
  • Shield: 50-320 (levels 1-18) ⇒ 180-450 (levels 9-18)
  • Total Cost: 3400 ⇒ 3200

Grievous Wounds Adjustments

Grievous Wounds and healing has been a hot topic lately as well, with many feeling like it's impossible to fight the insane amount of healing that is in the game. That's why Riot has made some improvements to Grievous Wounds to try and counter the amount of sustain that is currently plaguing the game.

ItemAdjustments
Oblivion Orb
  • Ability Power: 35 ⇒ 30
  • Grievous Wounds: 25% ⇒ 40%
Chemtech Putrifier
  • Build Path: Oblivion Orb + Bandleglass Mirror + 550 gold (total cost 2500 gold) ⇒ Oblivion Orb + Forbidden Idol + 700 gold (total cost 2300 gold)
  • Ability Power: 60 ⇒ 40
  • Ability Haste: 20 ⇒ 15
  • Increase Healing and Shielding Strength: 0% ⇒ 8%
  • [UPDATED] Grievous Wounds Application: Application reworked, now causes 40% Grievous Wounds on any damage application. (Note: the ability to apply Grievous Wounds by buffing allies has been removed)
Morellonomicon
  • Health: 300 ⇒ 200
  • Magic Penetration: 0 ⇒ 10
  • Grievous Wounds: 25% (increased to 40% if the target has below 50% health) ⇒ 40% (Note: There is no longer any extra reward for hitting low health targets.)
Executioner's Calling
  • Attack Damage: 20 ⇒ 15
  • Grievous Wounds: 25% ⇒ 40%
Chempunk Chainsword
  • Attack Damage: 20 ⇒ 15
  • Grievous Wounds: 25% (increased to 40% if the target has below 50% health) ⇒ 40% (Note: There is no longer any extra reward for hitting low health targets.)
Mortal Reminder
  • Build Path: Executioner's Calling + Zeal + 750 gold(total cost 2600) ⇒ Executioner's Calling + Last Whisper + Cloak of Agility + 150 gold (total cost 3000 gold)
  • Attack Speed: 20% ⇒ 0%
  • Armor Penetration: 0% ⇒ 30%
  • Movement Speed: 7% ⇒ 0%
  • Grievous Wounds: 25% (increased to 40% after hitting the same target 3 times) ⇒ 40% (Note: There is no longer any extra reward for hitting the same target 3 times.)
Lord Dominik's Regards
  • Attack Damage: 30 ⇒ 35
Bramble Vest
  • Magic Damage Reflected to Attackers: 4 ⇒ 6
  • Grievous Wounds: 25% ⇒ 40%
Thornmail
  • Magic Damage Reflected to Attackers: 10 (+20% bonus armor) ⇒ 10 (+25% bonus armor)
  • Grievous Wounds: 25% on taking damage, 40% on immobilizing enemies ⇒ 40% on taking damage. (Note: There is no longer any Grievous Wounds application when applying crowd control.)

Fighter Adjustments in LoL Patch 13.1b

Riot has also managed to add in some item changes for fighters for the hotfix patch that is replacing LoL Patch 13.2.

These changes are meant to take away some of the sustain fighters have, as well as the haste numbers as well that have made playing against Fighters such a nuisance in recent times.

ItemAdjustments
Eclipse
  • [REMOVED] Omnivamp: 7% ⇒ 0%
  • [NEW] Ability Haste: 0 ⇒ 15
  • [NEW] Shield Cooldown: 8 seconds for melee champions/16 seconds for ranged champions ⇒ 6 seconds for melee champions/12 seconds for ranged champions
  • [NEW] Item Recipe Update: Serrated Dirk + Long Sword + Vampiric Scepter ⇒ Serrated Dirk + Caulfield’s Warhammer (Note: total cost unchanged)
Syzygy (Ornn Upgraded Eclipse)
  • [REMOVED] Omnivamp: 8% ⇒ 0%
  • [NEW] Ability Haste: 0 ⇒ 20
Goredrinker
  • [REMOVED] Mythic Passive: 7 Ability Haste ⇒ 50 Health + 3 Ability Haste
Ravenous Hydra
  • [UPDATED] Picky Eater: 10% Omnivamp ⇒ 10% Lifesteal
  • Ability Haste: 20 ⇒ 25
  • [NEW] Big Appetite: Cleave damage will now trigger Lifesteal
Maw of Malmortius
  • [UPDATED] Lifeline Omnivamp: 10% Omnivamp ⇒ 12% Lifesteal
  • Attack Damage: 55 ⇒ 65
  • Ability Haste: 20 ⇒ 0
  • [NEW] Item Recipe Update: Hexdrinker + Caulfield’s Warhammer ⇒ Hexdrinker + Pickaxe + Long Sword (Note: total cost unchanged)
Death's Dance
  • Attack Damage: 55 ⇒ 65
  • Armor: 45 ⇒ 50
  • [REMOVED] Ability Haste: 15 ⇒ 0
  • Defy Healing on Takedown: 120% bonus AD ⇒ 50% bonus AD
  • [NEW] Item Recipe Update: Chain Vest + Caulfield’s Warhammer + Pickaxe ⇒ Chain Vest + Pickaxe + Pickaxe (Note: total cost unchanged)
Black Cleaver
  • Attack Damage: 45 ⇒ 50
  • Health: 350 ⇒ 400

These adjustments are meant to have players think whether they want to build sustain or ability haste, making the build path more meaningful. Riot also stated they will monitor individual champions to make sure none fall too far behind with these item adjustments.

Tooltips In The Games Will Be Wrong

With all these changes, Riot Phroxzon has sent out a Tweet letting players know that the tooltips likely will be wrong, but that everything in the Patch Notes for Patch 13.1b is correct and will be implemented.

Chemtech Drake Changes

The Chemtech Drake is the newest dragon on Summoner's Rift and while it's a much better dragon than the initial version that hit the rift in 2022, this one just hasn't been as strong as players would like, which is why its stats are getting buffed and adjusted.

Chemtech Drake Buff

  • 5% Tenacity and Heal/Shield power ⇒ 6% Tenacity and Heal/Shield power

Chemtech Drake Soul

  • 10% damage resistance and increased damage dealt when below 50% health ⇒ 11% damage resistance and increased damage dealt when below 50% health
Lunar Guardian Malphite Splash
Malphite's new skin is amazing! | © RIot Games

Lunar God Skins Released in LoL Patch 13.1b

We are also going to be getting the second set of skins as part of the Lunar Revel event in 2023. These are the Lunar Gods skins which will have five skins in total, as well as one Prestige skin for the 2022 Porcelain Lissandra skin, which will be available for purchase with event tokens in the event shop.

  • Lunar Emperor Thresh
  • Lunar Empress Ashe
  • Lunar Empress Qiyana
  • Lunar Guardian Kha'Zix
  • Lunar Guardian Malphote
  • Prestige Porcelain Lissandra

Unfortunately, the Annie changes, as well as the Ahri ASU won't be releasing with this patch, so we will likely have to wait for Patch 13.3 to drop so we can get those updates.

LoL Patch 13.1b Release Date

The normal patch would have released on February 25, 2023, but this hotfix patch dropped a day later on January 26, 2023. So you will be able to see these changes in the League of Legends client and game then. The next bigger patch (13.3.) will be released on February 8, 2023.

Sabrina Ahn

Sabrina Ahn is the League of Legends and Riftfeed Lead. During her time at Concordia University in 2014 she fell in love with LoL and is playing it since – how she hasn't lost her sanity is still unclear....