Valorant Patch 2.07: Patch Notes

Valorant 2 07 astra raze
Astra and Raze get some notable changes with patch 2.07! (Credt: Riot Games)

Valorant's patch 2.07 was leaked last week and fans got a glimpse of what's to come. Yesterday, Riot Games officially release the update, and now we have the full 2.07 patch notes.

Patch 2.07 was released yesterday, but it took some time for Riot Games to update the playvalorant page, which included the full notes. The full details of patch 2.07 were leaked last Friday, April 9. Was the leak accurate? Yes, 100%, so in case you missed it, here's everything that changed.

Valorant Patch 2.07 Astra Patch Notes
Astra got even better with Valorant patch 2.07. (Credit: Riot Games)

Agent Updates

Astra

Astra gets a quick boost this patch focused on removing a counterintuitive rule where her Gravity Well doesn’t affect those defusing the Spike. We want to try and keep our ability interactions as consistent and easy to learn as possible and allow you to explore ways to leverage Agent abilities without running into unexpected walls. We think this update can create some interesting interactions post plant where enemies try to bait out the Gravity Well and play around its cooldown. As always, we’ll keep an eye on her new post-plant impact overall.

Gravity Well

  • Now pulls Agents that are defusing the Spike
  • If they are pulled out of defuse range, the defuse will be interrupted
Raze valorant
Raze is now easier to hear when using Blast Pack. (Credit: Riot Games)

Raze

  • Audio cues added to indicate when she’s boosted in the air from Blast Pack
  • Explosion and Showstopper launching VFX updated, so they are less obscuring and clear out of the play space faster
Raze mains have learned to fly (like a butterfly in the sky) so far and so fast with their Blast Packs that it’s not uncommon to hear an explosion in the distance and then suddenly have an enemy Raze fly around the corner. Similar to Jett’s Tailwind, we’re adding a sound attached to Raze as she flies through the air that should help you better track her movement, and give you some heads up that danger might be on the way. Along with that, we’ve taken a pass on some of her ability VFX, in an attempt to reduce how much they obscure combat when exploding on the battlefield.

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Viper

  • Fixed a bug when calculating if damage taken while decayed should be lethal for players with armor
  • Most noticeably, this was causing Marshal shots when the target was decayed 50 to reduce the enemy to 1 health instead of killing them
After digging into reports about Marshal shots not killing enemies that had taken 50 decay, we discovered a bug tied to the way the game determines if taking damage should be lethal on decayed targets with armor at specific health breakpoints. We think the bugged interaction with the Marshal was by far the most common, but we’ll watch how this bug fix affects the recently buffed Viper’s overall power.

Quality of Life

  • Improved feel of ping wheel selection tool; this should now feel more predictable to use
  • Cypher Tripwires now display to Observers with associated team color

Bugs

  • Fixed issue where spectators and observers could sometimes see incorrect aim vectors for scoped-in sniper rifles when switching between views. The incorrect view would settle to the correct position over about 1 second. The correct view now immediately shows.
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Agents

  • Yoru Can no longer plant the Spike after using Gatecrash while his Dimensional Shift is active
  • Fixed an unintended dome in the sky that Astra saw if she came out of Astral form while Omen is ulting
  • Fixed a bug where placing Killjoy’s turret next to Sage’s Barrier Orb would sometimes break it
  • Cypher can no longer place Spycam in Cyber Cage projectiles
  • Fixed issue where Killjoy’s disabled Alarmbots would chase far away targets that ran by them when it was re-enabled
  • Fixed issue where Skye’s Guiding Light appeared to go underground when thrown directly down

Competitive

  • Fixed various localization issues with the server selector and the promotion screen
  • Fixed a bug that was causing the Match History filter to function incorrectly

Social

  • Fixed a bug where players would have to restart client to rid themselves of their competitive queue restriction after their restriction ended
  • Fixed a bug where some players were not penalized for being AFK after a match ended during remakes
  • Fixed a bug where players using Russian keyboard were having issues with party push to talk
  • Fixed a bug where players who swapped to Thai keyboard had their voice chat settings reset

As expected, the leak was absolutely correct this time. The changes in Valorant Patch 2.07 feel okay-ish, but nothing major really changed. We'll probably see something big with the next Valorant Patch, which will also bring Episode 2 Act 3.

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Tasho Tashev

Law graduate from Sofia University turned gaming journalist. Gaming has always been a passion of mine since I was a kid (shocker I know) so it was only a matter of time before I started writing about it. My high-school...